Customize Waystone
Where is the file located for waystone types?
You can find it under /plugins/FancyWaystones/waystone_types/ directory.
How do I make it so that players can use Custom Icon for Waystones?
Inside the waystone type configuration file, navigate to Custom Icon you will find Enable option there, go ahead and set it to true . There is also Allow Custom Icon option, if you set it to true players will be able to choose item from their inventory to use it as Waystone Custom Icon.
Custom Icon:
Enable: true
Allow Custom Icon: true
Pre-Made Icons:
- type: DIAMOND
- type: CAKE
- type: IRON_INGOT
- type: GOLD_INGOT
- type: STRING
Change Condition:
Criteria: LOGIC_OR
Conditions:
- Criteria: IS_OWNER
- Criteria: HAS_PERMISSION
Permission: fancywaystones.adminHow do I make it so that waystones automatically activates when the players found it?
Your answer is to enable Proximity Discover under waystone type configuration.
Proximity Discover:
Enable: false
Message: '{language.proximity-discover}'
Check Radius: 10
Condition:
Criteria: ALWAYSI don't like particle effects around my waystone, can I disable it?
Yes! Inside waystone type configuration, there is Waystone Effect . You can set it to null or remove it from the config.
Waystone Effect:
Idle: null
Activated: null
Warm Up: wuExample
Post Teleport: ptExampleIdleeffect is an effect that will always shown near the waystoneActivatedsame as Idle, but this one shown when the waystone is activated/discovered by playersWarm Upeffect is an effect that played during the teleportation warm up, removing this will cause the teleportation warm up become instantPost Teleporteffect is an effect that played after the teleportation is done
I want Custom Items to be dropped when the player break the waystone instead of just waystone item
There is Item Drops option which you can configure easily. By default, there is only 1 loot drop which contains the waystone item. You can remove it and make your own loot drop. Here is an example:
Item Drops:
my_custom_loot1:
Condition:
Criteria: ENCHANTED
Type: SILK_TOUCH
Level: 1
Items:
- type: WAYSTONE
meta:
id: '{type}'
model: '{model}'
Conflicting: []
my_custom_loot2:
Condition:
Criteria: ALWAYS
Items:
- type: ENDER_CHEST
- type: GOLD_BLOCK
Conflicting:
- my_custom_loot1
my_custom_loot3:
Condition:
Criteria: RANDOM
Chance: 50
Items:
- type: DIAMOND
Conflicting: []
From the example above, if the player breaks the waystone, it will drop the waystone item if the player is using a Silk Touch enchanted tools, and if not, it will drop Ender Chest and Gold Block. mycustomloot1 and mycustomloot2 cannot be dropped at the same time because mycustomloot2 is conflicting with mycustomloot1, so if mycustomloot1 is dropped, then mycustomloot2 will not be dropped. And the last one is mycustomloot3 which drops Diamond with 50% chance of its dropping.
How to remove or change amount limitations?
By default, players can only activate up to 5 waystones (same type) if they dont have the permission fancywaystones.activate.5 You can change this at Amount Limitations option.
Amount Limitations:
'20':
Criteria: HAS_PERMISSION
Permission: fancywaystones.activate.20
'10':
Criteria: HAS_PERMISSION
Permission: fancywaystones.activate.10
'5':
Criteria: HAS_PERMISSION
Permission: fancywaystones.activate.5If you don't want this feature, you can remove it
Amount Limitations: {}How to change the price of Waystone Teleportation?
There is Price option inside waystone type configuration.
Price:
Entity:
Enable: false
Cost:
'*':
Level: 1
EnderPearl: 1
VILLAGER:
Level: 10
EnderPearl: 10
WITHER:
Level: 1000
EnderPearl: 1000
Multiworld:
Enable: false
Cost:
Level: 1
EnderPearl: 1
Multidimensional:
Enable: false
Cost:
Level: 1
EnderPearl: 1
Multiserver:
Enable: false
Cost:
Level: 1
EnderPearl: 1
Distance:
Enable: false
Divide: 100
Floor Divide: true
Cost:
Level: 3
EnderPearl: 3
Basic Fee:
Enable: false
Cost:
Level:
default: 1
fancywaystones.vip: 0
EnderPearl:
default: 0
fancywaystones.vip: 0
Entity Price
Entity Price is a price that is calculated based on entities attached to the players (since you can teleport with attached entities).
Multiworld Price
Multiworld price is a price that is calculated when the teleportation is between the worlds.
Multidimensional Price
Similar to Multiworld price, this price is calculated when the teleportation is between dimensions (e.g. from overworld to nether, or from overworld to the end)
Multiserver Price
Similar to Multiworld price, this price is calculated when the teleportation is between servers. For example, from lobby to survival server.
Distance Price
Distance price calculates the price based on how far the teleportation occurs. This will only be calculated if the teleportation is in the same world, dimension, and server. This is the formula of how distance price is calculated
Price = (Distance / divide option value) * costIf the Floor Divide is set to true, it will round the distance division before multiplying it with cost
Price = Math.floor(Distance / divide option value) * costFor example based on the default configuration, you will be charged with 30 Level or 30 Enderpearls if you teleported with 1.015 blocks distance (the price is rounded to 30 due to Floor Divide)
Basic Fee
Basic fee is a price that will be calculated no matter what.
Per-Permission Cost
You can have your VIPs to get discounted price by setting the cost value like this
Distance:
Enable: false
Divide: 100
Floor Divide: true
Cost:
Level: 3
default: 3
fancywaystones.vip: 1
fancywaystones.admin: 0
EnderPearl:
default: 3
fancywaystones.vip: 2
fancywaystones.admin: 0How do I disable teleport with attached entities feature?
By default, when you teleport between waystones, any entities that are attached to you (ridden horse, leashed pigs, ridden boats, head passengers) will be teleported with you. To disable this, simply set the Condition of Entity Teleport to NEVER
Entity Teleport:
Criteria: NEVERIf you want just specific entities to be teleported, you can do this
Entity Teleport:
Criteria: LOGIC_AND
Conditions:
- Criteria: IS_SAME_SERVER
- Criteria: WHITELISTED_ENTITIES
Entity Types:
- 'HORSE'
- 'COW'
- 'PIG'
- 'CAT'
- 'WOLF'The entity teleportation requires you to have IS_SAME_SERVER condition because cross-server entity teleportation is not recommended and might cause issues on your end.
Which waystone price is gonna be used? The target waystone or the source waystone?
The target waystone price will be used.
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