Customize Waystone
Where is the file located for waystone types?
You can find it under /plugins/FancyWaystones/waystone_types/
directory.
How do I make it so that players can use Custom Icon for Waystones?
Inside the waystone type configuration file, navigate to Custom Icon
you will find Enable
option there, go ahead and set it to true
. There is also Allow Custom Icon
option, if you set it to true
players will be able to choose item from their inventory to use it as Waystone Custom Icon.
How do I make it so that waystones automatically activates when the players found it?
Your answer is to enable Proximity Discover
under waystone type configuration.
I don't like particle effects around my waystone, can I disable it?
Yes! Inside waystone type configuration, there is Waystone Effect
. You can set it to null
or remove it from the config.
Idle
effect is an effect that will always shown near the waystoneActivated
same as Idle, but this one shown when the waystone is activated/discovered by playersWarm Up
effect is an effect that played during the teleportation warm up, removing this will cause the teleportation warm up become instantPost Teleport
effect is an effect that played after the teleportation is done
I want Custom Items to be dropped when the player break the waystone instead of just waystone item
There is Item Drops
option which you can configure easily. By default, there is only 1 loot drop which contains the waystone item. You can remove it and make your own loot drop. Here is an example:
From the example above, if the player breaks the waystone, it will drop the waystone item if the player is using a Silk Touch enchanted tools, and if not, it will drop Ender Chest and Gold Block. mycustomloot1 and mycustomloot2 cannot be dropped at the same time because mycustomloot2 is conflicting with mycustomloot1, so if mycustomloot1 is dropped, then mycustomloot2 will not be dropped. And the last one is mycustomloot3 which drops Diamond with 50% chance of its dropping.
How to remove or change amount limitations?
By default, players can only activate up to 5 waystones (same type) if they dont have the permission fancywaystones.activate.5
You can change this at Amount Limitations
option.
If you don't want this feature, you can remove it
How to change the price of Waystone Teleportation?
There is Price
option inside waystone type configuration.
Entity Price
Entity Price is a price that is calculated based on entities attached to the players (since you can teleport with attached entities).
Multiworld Price
Multiworld price is a price that is calculated when the teleportation is between the worlds.
Multidimensional Price
Similar to Multiworld price, this price is calculated when the teleportation is between dimensions (e.g. from overworld to nether, or from overworld to the end)
Multiserver Price
Similar to Multiworld price, this price is calculated when the teleportation is between servers. For example, from lobby to survival server.
Distance Price
Distance price calculates the price based on how far the teleportation occurs. This will only be calculated if the teleportation is in the same world, dimension, and server. This is the formula of how distance price is calculated
If the Floor Divide is set to true, it will round the distance division before multiplying it with cost
For example based on the default configuration, you will be charged with 30 Level or 30 Enderpearls if you teleported with 1.015 blocks distance (the price is rounded to 30 due to Floor Divide)
Basic Fee
Basic fee is a price that will be calculated no matter what.
Per-Permission Cost
You can have your VIPs to get discounted price by setting the cost value like this
How do I disable teleport with attached entities feature?
By default, when you teleport between waystones, any entities that are attached to you (ridden horse, leashed pigs, ridden boats, head passengers) will be teleported with you. To disable this, simply set the Condition of Entity Teleport
to NEVER
If you want just specific entities to be teleported, you can do this
The entity teleportation requires you to have IS_SAME_SERVER
condition because cross-server entity teleportation is not recommended and might cause issues on your end.
Which waystone price is gonna be used? The target waystone or the source waystone?
The target waystone price will be used.
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